The table below excludes armor designed by the No Step Back DLC tank designer. You need to sign in or create an account to do that. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. But you have to go down the Confederate path. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. This mod is compatible with Version 1.9.2 Husky & all DLC. Additionally, it's possible to make the cost be modified by other technologies pathing to it. The path will be created in every folder that contains both of these technologies. That said, this is still a fascinating project, and one to keep an eye on! HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. Create a new text document using word pad or similar software, then copy and paste the below into it: This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. Information, Frequently Asked 16 days ago. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. It is kept here for people who want to use it, and for possible inclusion as a mod resource. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. I see a lot of "how to win as the soviets" posts in here. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! Equipment is the military hardware needed by units to operate and largely determines their stats. Interactive corporate website. You have to go down the civil war route, yes. defined within the interface file of the folder. You can purchase equipment from the private sector, a new economic system. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. This is because porting Rt56 USA proved to be too much work. Press question mark to learn the rest of the keyboard shortcuts. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. All rights reserved. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. This also modifies how the paths are drawn between technologies. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. If you have a related Youtube channel, enter the URL. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Technologies can be used to apply effects and static modifiers towards the country researching them. The GFX also decides the size. With Death or Dishonor equipment variants can alternatively be licensed from other countries. with 'by blood alone' you just use the NSB tank format. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. Hi, is there a way to see the equipment names added by a Mod? The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. They might as well just ask Paradox to make a new game. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. 82. r/hoi4. These tags are most commonly used to spawn equipment into the game. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. @polk0929 - most likely by using the add modified equipment method (detailed above). Press question mark to learn the rest of the keyboard shortcuts. Please Help! For example. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. Make sure you dont accidentally download the old version of the mod. Short answer, probably not. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. Press J to jump to the feed. This page was last edited on 18 February 2023, at 20:36. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. Buildings are done with enable_building = { }. Join. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. This is a one stop shop for a total enhancement of the game. Unpopular opinion: battleplans are the most fun way to play the game. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. Currently compatible with 1.10 Collie. how can I get flame tank through console command? I dislike the Congress feature and the civil war so im not huge on playing America. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. research_cost = 1 assigns the base research cost for this technology. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. ae 1000 infantry_equipment_3 In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. Join. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. The value will be modified if the triggers are true. This command removes 100 of 'infantry_equipment_1'. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. Road to 56 is all about alternate history and . Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. Hi, will this mod get updated when the main mod gets its update? At the time of writing, an update to 1.10 Collie is expected within the next week. You need to sign in or create an account to do that. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. New comments cannot be posted and votes cannot be cast. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. It also has thousands of new events, new units, new mechanics including DECON and MAD. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. For large items, usually the name of the technology is also shown on the tree without needing to see the description. Interactive corporate website, Technology branches a series of technologies connected with the. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? The distinction between small items and regular items is in equipment. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. This item will only be visible in searches to you, your friends, and admins. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. This is a community maintained wiki. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). The key for the name is the same as the folder's name, while the description is the name with _desc appended. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. Sub-technologies where to position them in the tree, which GFX they use. This mod is compatible with Version 1.10 Collie & all DLC. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc.