How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? With Valor or Sword Bard you can get an extra attack at 6th. The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. Search by name on the left, click feat name to display on the right. dnd 5e - Is this whip master feat balanced? - Role-playing Games Stack The net is a weird weapon that complicates the game a bit, but might be fun to experiment. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. *Plus Blinding Strike and Disabling Strike from this list. You regain your expended superiority dice when you finish a short or long rest. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. You are at your best keeping your opponents at bay. Let's stay in touch! -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): Thorn Whip 5E - Full Guide - The Dungeon Rats Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. 3 lvls rogue, 3 ranger, 6 barbarian. Pinterest. Weapon feats are nice but I would rather prefare some weapon properties over feats for anything. -Disarm: Succeeds, player retrieves item Only dealing 1d4 damage in exchange for those properties is fair. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. Each foot you swing costs one foot of movement. Great Weapon Master / Sharpshooter 1. https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. Dont be giving me none of your house rules. It's completely fine and opens up a nich. Same goes for Great Weapon Master. -Disarm: Succeeds, item equal distant between player and target This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. the third bullet kinda stacks with the second which is not common in other feats like GWM. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Why is this the case? While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. +1 Whip Master Feat (5e) : r/dndnext - reddit I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. Thorny Ki. Morningstar | D&D 5th Edition on Roll20 Compendium Ok, yeah I think your version is pretty good and seems more realistic too. I think there might be room for a feat that makes one-handed fighting a viable option. Swashbuckler Thats the one I meant. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Mage Hand PHB: Take the Telekinetic feat instead. It embodies training, experience, and abilities beyond what a class provides. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. I was really pleased with my creation, but the response so far has been underwhelming. This limits them as an off-hand weapon choice whereas daggers would still be of use there. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Alert 2. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. In the right hands, this could be a lethal and unexpected combination. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Search by name on the left, click feat name to display on the right. Welcome to this Dungeons & Dragons 5th Edition wiki. The difference between the phonemes /p/ and /b/ in Japanese. Journeys Through the Radiant Citadel: Review & Ratings! I actually like it. I rarely see them used which is a shame for a weapon with so much flavor. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). Connect and share knowledge within a single location that is structured and easy to search. The aura extends 5 feet from you in every direction, but not through total cover. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. But I believe there is more to gain. You were right the first time that you needed Dual Wielder - the whip is not a light weapon. dndbeyond.com forum tags You know who loves finesse weapons? You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. Im curious if you have had a chance to play this? I'm going to make thisway harderthan itneeds to be. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. Short Blades Master: It makes a dagger specialist a lot more viable. It just doesn't ring true to me. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. I don't love the acrobatics check to shove or pull. If we give rogues proficiency with whips the weapon now has a niche. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. Whip Master's special action is slightly less effective for the following reasons. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. (Check out Esquiels Guide to Magic Weapons if you need some!). DnD 5e: The Best College of Whispers Bard Build - CBR If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. You get a +1 bump to either your Constitution or Wisdom ability score. This site works best with JavaScript enabled. rev2023.3.3.43278. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. Note that spells with range of Self and Touch are unaffected by the feat. First of all, whips arent light weapons. War caster 5e feat cantrip dnd | Combining Warlock features & Whip Thanks for taking the time to feedback on these! If you want this to be balanced you should replace the reaction attack with something else. Learn more about Stack Overflow the company, and our products. Why does Mister Mxyzptlk need to have a weakness in the comics? Instead youve got a deadly combo now, by picking both feats! As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. They are a one-handed finesse weapon with reach. You cant quite beat the sentinel and polearm build with this, but its fun, powerful, and adds more control and finally makes whips a worth while consideration. Is this homebrew Whip Specialist Fighting Style balanced? But certainly there are some good ideas in the mix, so go read. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! The Abyssal Whip is a powerful weapon and extremely accurate. How can we prove that the supernatural or paranormal doesn't exist? I wonder if you should only be able to enter a defensive stance only when no hostile creatures are around you though? Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? Mending PHB: Too situational. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. -Disarm: Succeeds, item drops at Players feet Flail Master: I like the disregard shield bonus once per round mechanic. Anyway, thanks for the opinion. You are a dangerous opponent while weilding polearms. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. Using a Whip - Tips & Tactics - Dungeons & Dragons Discussion - D&D Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Whips being practically useless in their current state! Can you maintain a grapple you are no longer capable of initiating? But thats less fun! Whip Mastery (Combat) - d20PFSRD (i.e. bugbear Gloom Stalker ranger with duelist as the weapon style. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . Id be tempted to make it once per attack action (for synergy with Action Surge). Hey Duncan! Lucky 4. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. Tools. The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow.